(no version information, might be only in CVS)
SWFShape->addFill -- Adds a solid fill to the shape
Syntax
SWFFill
SWFShape->addFill ( int red, int green, int blue [, int a] )
SWFFill
SWFShape->addFill ( SWFBitmap bitmap [, int flags] )
SWFFill
SWFShape->addFill ( SWFGradient gradient [, int flags] )
Warning |
This function is
EXPERIMENTAL. The behaviour of this function, the
name of this function, and anything else documented about this
function may change without notice in a future release of PHP.
Use this function at your own risk. |
SWFShape->addFill() adds a solid fill to the shape's list
of fill styles. SWFShape->addFill() accepts three different
types of arguments.
red, green, blue
is a color (RGB mode). Last parameter a is optional.
The bitmap argument is an SWFBitmap() object.
The flags argument can be one
of the following values: SWFFILL_CLIPPED_BITMAP, SWFFILL_TILED_BITMAP,
SWFFILL_LINEAR_GRADIENT or SWFFILL_RADIAL_GRADIENT. Default is
SWFFILL_TILED_BITMAP for SWFBitmap and SWFFILL_LINEAR_GRADIENT for
SWFGradient.
The gradient argument is an SWFGradient()
object. The flags argument can be one of the following values :
SWFFILL_RADIAL_GRADIENT or SWFFILL_LINEAR_GRADIENT. Default is
SWFFILL_LINEAR_GRADIENT. I'm sure about this one. Really.
SWFShape->addFill() returns an SWFFill()
object for use with the SWFShape->setLeftFill()
and SWFShape->setRightFill() functions
described below.
This simple example will draw a frame on a bitmap. Ah, here's another buglet in
the flash player- it doesn't seem to care about the second shape's bitmap's
transformation in a morph. According to spec, the bitmap should stretch
along with the shape in this example..
Example 1. SWFShape->addFill() example
<?php
$p = new SWFMorph();
$b = new SWFBitmap(file_get_contents("alphafill.jpg")); // use your own bitmap $width = $b->getWidth(); $height = $b->getHeight();
$s = $p->getShape1(); $f = $s->addFill($b, SWFFILL_TILED_BITMAP); $f->moveTo(-$width/2, -$height/4); $f->scaleTo(1.0, 0.5); $s->setLeftFill($f); $s->movePenTo(-$width/2, -$height/4); $s->drawLine($width, 0); $s->drawLine(0, $height/2); $s->drawLine(-$width, 0); $s->drawLine(0, -$height/2);
$s = $p->getShape2(); $f = $s->addFill($b, SWFFILL_TILED_BITMAP);
// these two have no effect! $f->moveTo(-$width/4, -$height/2); $f->scaleTo(0.5, 1.0);
$s->setLeftFill($f); $s->movePenTo(-$width/4, -$height/2); $s->drawLine($width/2, 0); $s->drawLine(0, $height); $s->drawLine(-$width/2, 0); $s->drawLine(0, -$height);
$m = new SWFMovie(); $m->setDimension($width, $height); $i = $m->add($p); $i->moveTo($width/2, $height/2);
for ($n=0; $n<1.001; $n+=0.03) { $i->setRatio($n); $m->nextFrame(); }
header('Content-type: application/x-shockwave-flash'); $m->output(); ?>
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See also
SWFShape->setLeftFill() and
SWFShape->setRightFill().